KANG THE CONQUEROR HAS SEEN YOUR FUTURE AND HE LAUGHS. HE LAUGHS BECAUSE IT IS HUMOROUS TO HIM. BECAUSE YOUR FUTURE IS PEDANTIC AND UNIMPRESSIVE. BUT, AT LEAST, YOU MADE KANG THE CONQUEROR LAUGH. THEREFORE YOUR DEATH SHALL BE PAINLESS.
You’re not going to believe this, but, it seems there’s been a sort of mishap in regards to the current edition of Ad Nauseum. We’re not heading back to the 1990s to reminisce in the murky nostalgic mirth of discontinued candy, cereal, and action figures. No, my friends, for it is a new millennium! With Y2K upon us, I hope you’ve unplugged your computer…hid your savings under the mattress…and sent your Furby back to the circle of hell from whence it came. Because we’re swinging into Ultimate Spider-man #4 released February 2001!
Marvel Comic’s line of Ultimate titles were “reboots” of some of their most iconic characters. The idea was to gain a new generation of readers with a clean slate. Gone were the high issue counts and 40+ daunting years of extensive history. With a new millennium comes a fresh (yet familiar) contemporary beginning.
Straight from my own personal collection, Ultimate Spider-man came at a crossroads in my life. An awkward age where I was deemed “too old” for comics and toys by family and peers. Yet too young to work, drive, and dip my toe into the “adult” multiverse. So reading a modern take about the adventures of a 15 year old Spider-man couldn’t have come at a better time in my life.
So put on your fuzzy bucket hat, fold up your Razor Scooter, and sign onto MSN because it’s time to read about the mindless capitalistic trash offered in between the pages of Spidey’s webtastic adventures!
X-Men: Evolution Backpack Clips!
I’ve spent more time than I care to admit writing about X-Men fast food toys. C’est la vie. While always prominent amongst the comic crowd, X-Men were the comic cash cow in 2001 as their first blockbuster movie debuted just 7 months prior. With a sequel in the works and a brand new animated series airing, it was only a matter of time before Wolverine found himself in the bottom of a greasy paper bag once more.
I can’t recall much of X-Men: Evolution other than it imagined the characters as (mostly) teenagers and didn’t have an earbug of a title theme. Thinking it was a step down from the prior X-Men series, I mostly ignored it. But I wish I hadn’t ignored these X-Tacular keychains. I was imagining which one I would want most, yet they all look X-Mazing in their own individual X-ways. Cyclops launches little X-Men logos (Don’t we all?), Pull a string to “spark” Storm’s eyes, Wolverine pops his claws, Toad shows some tongue action, and Mystique’s face “morphs” using those old bean-like slimes. The mutant action features are surprisingly clever and creative for something that X-clusively comes alongside a crushed greasy bag of cinnamon twists. I truly regret not having one of these dangling from my Chicago Bulls backpack. These days, I would buy a set on eBay to attach to my work bag, but I’m already in a committed relationship and don’t want more women falling in love with me.
What’s It Worth @ WizardWorld.com!
I’ve covered Wizard World before yet find it difficult to not wax nostalgic about it when it naturally pops up in other Ad Nauseams. The context of “What’s It Worth?” was, simply, an online price guide for your nerd junk. By that I mean comics get your mind out of the gutter. Pre-internet you’d have to purchase expensive price guides (the newer volumes the more accurate) for comics, toys, and everything in between. I remember thumbing through a relative’s Star Wars action figure price guide sometime around 1997 and being awe-struck that such a thing even existed. “Wait, adults buy toys for themselves?” I thought. “And they keep them in the box?”.
It was like a dork version of The Ghost of Christmas Yet To Come paying me a visit…but revealing a vision of lonely virginity instead of my tombstone.
The internet changed the game, once again, by having up-to-the-minute price guides. Pull up your long box of comics and start adding everything up right then and there with a guide everyone can universally reference. That radically shakes up the collectors market, does it not? Nowadays, Wizard World is just an overpriced celebrity meet and greet. But, boy, do I miss what it used to be. Not only offering great traveling comic conventions and an awesome monthly magazine but easing right into the new millennium by creating a great online resource for collectors alike. Wizard was a true nerd mecca. But I suppose all empires fall eventually. Especially ones built around Spawn posters and Witchblade trading cards.
I’d lastly like to note that ever since Universal Studio’s Harry Potter Theme Park opened, it’s been nearly impossible to find old information on Wizard World conventions and magazines. It feels like someone else’s childhood was literally paved over mine. I hope you’re happy, Rowling.
Hey You, Pikachu! On Nintendo 64
Nintendo always strives to do the impossible. They’ve made a stout hairy middle aged Italian American Plumber cute. And they’ve always been innovators within the world of video games. Hey You, Pikachu! was a prime example of just that. Was it good? No, not really. Was it fun? For a few minutes I suppose. Did anyone really want this type of Pokemon game? Not at all. Where was I going with this? Oh. Voice recognition. Nintendo created a special microphone that attached to your controller specifically for this game. And you used it to “talk” to Pikachu. That’s it. That was the game.
Problem being a lot of “older” kids will blindly lop up any Pokemon game. And this was a pet simulator (of sorts) aimed at children under 10. At the time, I was getting out of the Poke-craze. The card game got too simplistic for me. The Gameboy games began to feel redundant. I didn’t want to take pictures of Pokemon. I didn’t want to talk to Pokemon. I wanted them to fight until they were no longer conscious. For I was a 13 year old boy afterall. So I felt, as did most of my peers, that Hey You, Pikachu! was for (excuse my language) Barney-loving-diaper-babies.
I actually talked to this game not too long ago. The voice recognition doesn’t really work. You can honestly say whatever you want to Pikachu and the game just plays out. I remember simply naming household objects to him to “strengthen our friendship”. We literally became besties when I rattled off my kitchen appliances. Do I recommend it to Pokemon fans and/or vintage gamers? Well, if you’re into making a yellow bunny rabbit sad by repeating “Ninja Blender Pro”, then this is the game for you. Other than that, it was an innovative yet failed experiment. But, hey, now you’ve seen the advertisement for it.
Activision’s Spider-man Video Game
Alright, now we’re talking.
At this point in time, Spidey wasn’t so lucky in the video game category. I personally can only recall Super Nintendo’s Maximum Carnage being a bright spot, but even that was just a side scrolling beat ‘em up. We had yet to have a game that made you feel like Spider-man. Enter Activision’s aptly titled Spider-man released in late summer of 2000. This video game was a Marvel Comic come-to-life and personally took my Spider-fandom to the next level. Video game puns.
It felt like a three dimensional continuation of the 1994’s Spider-man animated series. With brilliant voiceovers, fun colorful cutscenes, tons of Marvel cameos, inside jokes, and unlockables all webbed together and narrated by Stan “The Man” Lee himself. I rented this game numerous times and eventually purchased it as a “Playstation Greatest Hit”. You can actually swing and climb walls in a 3D environment! You can hear Spidey’s constant quips! It realized an iconic character in three dimensions with a story crafted with care and sealed in a video game package that seemed to be made for fans by fans. And it was the talk of recess for quite some time. The strategies, secrets, cheat codes, and easter eggs. It felt like a fully realized world full of web spinning adventure. I often credit this game with kicking off a slow-burn Spider-mania which led to the Spider-man movie in 2002. Sure, that all could’ve been in my head. But the game was a huge hit critically and financially. And I believe that may have turned the right heads to get Spidey on the big screen.
2000’s Spider-man is always a “must own” no matter what point I’ll be in my life. So seeing this ad in this comic? It made me realize why Spider-man is such a special character to me. So much good spider-stuff coming together and hitting me all at the right time.
Oops, I did it again. But this time we ventured into a new millennium! And would you look at that? My toaster didn’t chase me. My bank account didn’t vanish. The local Radioshack didn’t take over the neighborhood as emperor. The world is still here! And it’s very possible that we’ll return between the pages once more…someday. But I’m feeling a bit homesick. And I know there’s a 1992 issue of W.I.L.D.C.A.T.S out there with advertisements practically screaming to be released into the cataclysmic void of my website.
I hope you enjoyed reading about the 20 year old comic book ads found in Ultimate Spider-man #4. Wait…Did you know that 2001 was twenty years ago? Weren’t the 1980s twenty years ago? When did they change this? Wow. Hold me in your cyber arms, friend, this is getting scary.
The process of intricately drawing robots and rereading some Claremont X-Men titles led me to drawing this bad boy. Right off the bat, the biggest challenge with this piece was not drawing thick bold lines as I almost always do. And, looking back, I can still draw thinner. And I feel this drawing in particular would’ve benefitted from that. Moving forward I shall take the approach. Anyway, I like how this turned out. It fun to sort of map out a drawing and just “pick” at it throughout the week. Some dings and dents here…some miss-wiring there…and there you go.